Hexattack v-0.3.0


Patches Note v.0.3.0

Patch Notes

Miscellaneous

  • Adjusted various in-game prices for better balance.
  • The Global Radius now caps at Level 50, reaching roughly 9 total radius units.
  • Radius upgrades purchased from the shop currently have no limit — use with caution!
  • Your highest wave score is now automatically saved — challenge your friends and climb the leaderboard!

Shop

  • Bullet and Regeneration upgrades are now available for purchase in the game shop.

Enemy Spawn System

Enemies now spawn 25 % farther away from the player, creating a more dynamic battlefield.

Technical details:

M = 4
R ∈ [1.2, +∞)
S = M × (R × 1.25)

This ensures smoother pacing and improved map coverage.

Zoom System

You can now zoom in and out of the game area for better tactical control.

Technical details:

Zoom₀ = 1.0
Zoom ∈ [0.1 , 2.0]

Coming soon: free camera movement across the playfield.

Gameplay

  • Revamped game interface with a cleaner, fresher look.
  • Added new mini-bosses and main bosses to test your limits.

Abilities

Ruse

A new defensive ability that allows you to dodge enemy attacks with a touch of cunning.

Wave Manager — Endless Mode Arrives!

No more predefined waves — welcome to the Endless Wave System!

Previously capped at 5 waves, you can now fight endlessly, if you dare…

  • Every 5 waves, a Mini-Boss appears.
  • Every 10 waves, brace yourself for a Main Boss encounter.

Technical Breakdown

  • ES → number of enemies per wave
  • CW → current wave index
Min₀ = 1
MinΔ = Min₀ + (CW % 5)
Max₀ = 5
MaxΔ = Max₀ + (3 × ⌊CW / 10⌋)
ES₀ ∈ [MinΔ, MaxΔ]

As waves progress, the enemy count scales dynamically, making each round more challenging than the last.

Wave Rewards

Wave rewards have been reworked for better progression balance:

Reward = 5 × (15 % × Wave)

Files

Hexattack-v.0.3.0.exe 90 MB
73 days ago
Hexattack-v.0.3.0x86_64.x86_64 68 MB
73 days ago

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