Hexattack v-0.3.0
Hexattack » Devlog
Patches Note v.0.3.0
Patch Notes
Miscellaneous
- Adjusted various in-game prices for better balance.
- The Global Radius now caps at Level 50, reaching roughly 9 total radius units.
- Radius upgrades purchased from the shop currently have no limit — use with caution!
- Your highest wave score is now automatically saved — challenge your friends and climb the leaderboard!
Shop
- Bullet and Regeneration upgrades are now available for purchase in the game shop.
Enemy Spawn System
Enemies now spawn 25 % farther away from the player, creating a more dynamic battlefield.
Technical details:
M = 4
R ∈ [1.2, +∞)
S = M × (R × 1.25)
This ensures smoother pacing and improved map coverage.
Zoom System
You can now zoom in and out of the game area for better tactical control.
Technical details:
Zoom₀ = 1.0
Zoom ∈ [0.1 , 2.0]
Coming soon: free camera movement across the playfield.
Gameplay
- Revamped game interface with a cleaner, fresher look.
- Added new mini-bosses and main bosses to test your limits.
Abilities
Ruse
A new defensive ability that allows you to dodge enemy attacks with a touch of cunning.
Wave Manager — Endless Mode Arrives!
No more predefined waves — welcome to the Endless Wave System!
Previously capped at 5 waves, you can now fight endlessly, if you dare…
- Every 5 waves, a Mini-Boss appears.
- Every 10 waves, brace yourself for a Main Boss encounter.
Technical Breakdown
- ES → number of enemies per wave
- CW → current wave index
Min₀ = 1
MinΔ = Min₀ + (CW % 5)
Max₀ = 5
MaxΔ = Max₀ + (3 × ⌊CW / 10⌋)
ES₀ ∈ [MinΔ, MaxΔ]
As waves progress, the enemy count scales dynamically, making each round more challenging than the last.
Wave Rewards
Wave rewards have been reworked for better progression balance:
Reward = 5 × (15 % × Wave)
Files
Hexattack-v.0.3.0.exe 90 MB
73 days ago
Hexattack-v.0.3.0x86_64.x86_64 68 MB
73 days ago
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Hexattack
| Status | In development |
| Author | Onticentity |
| Tags | Idle |
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