Hexattack v-0.1.0
Hexattack » Devlog
Patches
Game Over Reward System Rework
The reward system has been redesigned with a new formula:
(T/10)+((E+W)/2)
Where:
- T = total survival time
- E = number of enemies killed
- W = current wave
A 25% bonus is applied when all waves are completed.
Wave System Rework
The wave system has been fixed to address several issues, such as duplicated waves, premature game over screens, and infinite rewards.
Changes include:
- Removed duplicated waves
- Fixed premature Game Over screen
- Corrected infinite reward bug
Miscellaneous Changes
- Fixed the win reward calculation
- Fixed several issues with the game shop
- Increased all shop prices by 2%
- Abilities adjustments:
- Increased ability radius: 1.0 → 1.2
- Increased ability cooldown speed: 1 per 5s → 1 per 3.5s
- Increased health: 12 → 18 HP
New Features
Bullet System
Previously, players could fire an unlimited number of bullets. Now, only one bullet can be fired at a time.
-
Bullet limit: ∞ → 1
-
New Feature – Bullet Shop:
Players can now purchase upgrades to fire multiple bullets at once.
Regeneration System
Players can now regenerate health over time — a feature that wasn’t available in previous versions.
- Base regeneration: +1 HP every 5 seconds
- Health is now displayed in the in-game UI
- Regeneration can be upgraded in the shop — each purchase reduces the cooldown by 0.2 seconds
Upcoming Features
- UI rework for better readability and user experience
- Game optimization and code refactor
- Additional waves and new wave patterns
Files
Hexattack-v.0.1.0.exe 90 MB
87 days ago
Hexattack-v.0.1.0.x86_64 68 MB
87 days ago
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Hexattack
| Status | In development |
| Author | Onticentity |
| Tags | Idle |
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