Hexattack v-0.0.1
ποΈ Devlog β Version 0.0.1
Hey everyone π
Hereβs the very first public version of Hexattack — version 0.0.1!
π New Features
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π§ Enemy Waves System β Enemies now spawn in waves!
For this first version, waves go up to Level 5 — each wave is progressively harder and gives better rewards. -
π In-Game Shop Improvements β You can now buy temporary upgrades during a run (damage, health, radius, and cadence). Prices scale with each purchase for a better balance.
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π Permanent Shop Improvements β Added a permanent progression system to spend gems between runs. Every upgrade now has its own multiplier and scaling for long-term progression.
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β±οΈ Cadence Correction β Fixed several issues with attack speed progression (no more impossible cooldown values). The system now scales properly over time.
π Fixes & Tweaks
-
Polished code structure for easier balancing and expansion later.
π’ Feedback & Collaboration
This project is still in early prototype phase — feedback is super welcome!
π¬ If you have any ideas, balance suggestions, or bug reports, please share them.
π¨ If youβre an artist or designer who would like to collaborate for free to bring the project to life (for your portfolio or experience), feel free to contact me!
Files
Get Hexattack
Hexattack
| Status | In development |
| Author | Onticentity |
| Tags | Idle |
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