Hexattack v-0.0.1


πŸ—οΈ Devlog – Version 0.0.1

Hey everyone πŸ‘‹

Here’s the very first public version of Hexattack — version 0.0.1!

πŸ†• New Features

  • 🧟 Enemy Waves System – Enemies now spawn in waves!
    For this first version, waves go up to Level 5 — each wave is progressively harder and gives better rewards.

  • πŸ›’ In-Game Shop Improvements – You can now buy temporary upgrades during a run (damage, health, radius, and cadence). Prices scale with each purchase for a better balance.

  • πŸ’Ž Permanent Shop Improvements – Added a permanent progression system to spend gems between runs. Every upgrade now has its own multiplier and scaling for long-term progression.

  • ⏱️ Cadence Correction – Fixed several issues with attack speed progression (no more impossible cooldown values). The system now scales properly over time.

🐞 Fixes & Tweaks

  • Polished code structure for easier balancing and expansion later.

πŸ“’ Feedback & Collaboration

This project is still in early prototype phase — feedback is super welcome!
πŸ’¬ If you have any ideas, balance suggestions, or bug reports, please share them.

🎨 If you’re an artist or designer who would like to collaborate for free to bring the project to life (for your portfolio or experience), feel free to contact me!

Files

Hexattack-v.0.0.1.exe 90 MB
94 days ago
Hexattack-v.0.0.1.x86_64 68 MB
94 days ago

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